Dubai has areas that are only ocassionally relevent, like the kitchen and in fact most of the lower areas. New York is a small map but you're always using the full buffalo. However it pads the size of the level out a bit, this can be good because a larger level can be good but I feel that it can lead to some areas being underutilized. Compared to Hitman 2's DLC, Dubai maintains about as many mission stories as those had: three main stories and a couple more shallow ones. It has very good map design that is quick to get around but also is fairly large for the amount you can do. ![]() It has very good challenge design, I hit 20 and was dissapointed because I found some good routes I wanted to use to do the four assassination challenges I hadn't done yet. Playing thru the mastery again I now know what this game does well and what it does poorly. ![]() I've pinballed from thinking of it as a fun level to replay thanks to its tight design to thinking it's a shallow and lifeless opener that feels like an unneccesary tutorial. Hitman 3 was the game in the trilogy I have struggled with for a while. It's a decent amount of kills which keeps it from being totally overshadowed by the more atmospheric Yacht level You can poison the target, shoot a lamp, electrocute him, isolate him with the radio story, kill him with a plane ejector seat. The one thing it does have is a lot more mission stories than Freeform, even if the execution isn't as fun. Compared to the suit only route for Freeform Training, the suit only route for this map is really dull and easy to execute. Which is strange because even Freeform Training had more to do. The catwalk area is really pointless and all the mission stories involve walking the target somewhere to kill him and they lack multiple ways to do them. However, better tutorials like Hawke's Bay and Dubai exist for teaching you that and what you're left with is a two floor box where nothing really happens. ![]() Final Test introduces foliage and mission stories. Paris introduces a large amount of verticality, using climbing or items to bypass frisk points and is the first map to have multiple, in-depth targets. Arrival + Freeform introduce camera and movement controls, crowds, instinct, enforcers and challenges. ![]() I think a big reason is it doesn't introduce and teach concepts to the player better than any other tutorial. I'd say this is the weakest tutorial of the trilogy because it doesn't have particularly level design when it comes to getting in and out suit only and its theming is very dull. There's actually a really neat suit only route that the game doesn't reward or tell you about that I will praise for being a very entertaining way to play the level, but overall it's a weaker tutorial than Paris, Hawke's Bay and Dubai There are other ways, of course, but in terms of completing challenges I can do half of them with the former and half with the latter. You can either get Kalvin Ritter when he's with his wife, or get him when he's with Norfolk. Freeform Training is okay but suffers from essentially having two main ways to beat the mission and that's it. Time for the last of these review things:ĭecided to throw in a review of the ICA training facility.
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